Showing posts with label Warmachine. Show all posts
Showing posts with label Warmachine. Show all posts

Friday, August 22, 2014

Gencon 2014 Review!

Man O Wars are bigger then Spesh Mehrines, GAME OVER!

So now that's it's almost been a week and you probably have read 50 billion other Gencon reviews, here's mine!

I drove down to Indy from the greater Chicagoland area on Wednesday and it was only a 3 hour drive. It felt longer because it's such a boring drive, there's nothing except a decent sized wind farm on the way there. I had my brother with me in the car and he kept me sane thankfully. This was also his first time going to Gencon so he was full of nothing but excitement the entire time. My wife was unable to make it due to lack of vacation time at work, and that sucked because things didn't feel the same without her there.

Thursday I hit the vendor hall with my brother and we walked up and down every single aisle in the span of about 3 hours. The vendor hall actually grew this year, they added about 4 more aisles. If they make tabletop games or anything associated with them, they were there. Apparently they also made the aisles wider, but it was still asses to elbows almost the entire time. The attendance record was crushed on the very first day and I totally believe it, the sea of humanity was endless. I got to witness a mad Black Friday eque run on the Wizkids booth. People were pushing, elbowing, yelling, screaming and trying to do anything they could to get a better spot to get their Gencon exclusive Zombie Galactus. There were like 6 employees standing around screaming at people trying to keep things organized. It was pretty damn chaotic but luckily no one got hurt.

There was quite a bit to see and I could write a novel on everything that I did see. Privateer Press was busy the entire time. I picked up some pins and got the new Circle Warlock which looks freaking amazing. Bad news is you can only take Wolds with him and I own none :(. Wyrd on the other hand had a huge ghost town looking booth, by huge I mean it was as big as Privateer's. I think they regret using the ghost town theme because with the exception of opening time on Thursday and raffle time on Sunday, it was a ghost town. All the henchmen could be seen sitting at the same table together because no on was getting demos. Kind of shows how things went for Malifaux ever since their edition change and art style chance (which I actually hate more). I can honestly say Wyrd was the only booth I saw that had very little foot traffic. Every other booth had steady foot traffic the entire time.

Fantasy Flight Games probably had the largest booth (again). The things that got me excited over there was Armada, which is the Star Wars fleet battle game that should be out at the end of the year. The models were beautiful and the game looked very fun. They also showed off the 3rd faction for X-Wing, Scum and Villainy! You get to play as either criminals or bounty hunters and some of the ships look very cool. They also had a beta for The Witcher Adventure Board Game and the designer from Poland came out to do demos. He was a super cool guy and he loved tormenting and killing the players, why? Because (in his words) Adventure, that's why!

One booth had what I call the hit of the show, Golem Arcana. I say that because they totally sold out by Saturday. It's a war game with prepainted Golem figs that are about the size of a Warjack or Dreadnought. The game is played on a board that has squares on it. The gimmick to the game is that there's a pen that scans the base of the mini, the board and the cards that correspond with the minis. The pen syncs up to a tablet or iPhone through bluetooth and the app handles everything else, or you can choose to roll attack dice instead of having the app do it. It seemed like an awesome idea in theory but then I had a demo. The game plays very very quick because the app does everything for you, but that's the thing I don't like about it, I felt detached from the game. I didn't know if I was playing a tabletop game or a video game. The mechanics felt overly simple and I don't know if it's because of the rules or just because that app does everything for you. I can see how they can say that you have more time to think about tactics, but the game didn't feel very deep to me.

Obsidian's partnership with Paizo yielded an iPad game of the Pathfinder Adventure Card Game which looked very sweet. That should be coming out in the fall. I also saw Hex, which is an online card game by Cryptozioc. It seems to be more like Magic The Gathering then Hearthstone. There were also video games for Shadowrun and a few other games that I can't think of off the top of my head, but this year's Gencon by far had the largest video game presence I have ever seen.

D&D was gangbusters as well at Gencon. They had their booth separate from the vendor hall and it was constantly packed. My panels that I signed up for were super fun. Storytelling with Greenword, Evans, Salvatore and Zubb was a ton of fun. It was great to finally met Salvatore and I was cool about it, all I did was shake his hand and say thank you for all you've done. Rolling a 5th Ed Character with Mike Mearls looking over my shoulder was awesome. My brother was in on that as well so he got to roll up his first character with the lead designer helping him through it. Kobold Press' panel on Tyranny of Dragons was an excellent panel as well. I've been a big fan of Wolfgang's work and he's such a cool and funny dude. Hearing how Kobold got recruited to write the adventure path and how they did it was very informative and shows that WoTC is being smart about things now by having other studios do some of the work for them. I also got to hear about some of the stuff that didn't make the final cut into the book, and some of those I'm using in my own campaign once I get it started.

Spin a Yarn with Greenwood and Evans was not quite what I expected. I thought it was a 2 hour panel on how to become a better story teller. What it actually was was a group brainstorming session that consisted of everyone in the crowd throwing ideas at Greenwood and Evans. They take all those ideas and take what they can from it and they collaborate on a story that will be published (not sure if in print or online) and it will be Forgotten Realms lore. Pretty cool huh? Needless to say I had a blast in this panel. My pyro side even came out because Greenwood asked for a certain spell and I immediately shouted out DELAYED FIREBALL!

I surprisingly didn't spend too much money on goods at the con, maybe $300 total (which is very low for me, ask my wife lol). As I mentioned I got some pins and a new Warlock from PP. I picked up World of Tanks Rush (deck building game) which also gave me a free premium tank in the game! Also picked up Ascension: Realms Unravelled. I always loved the artwork for this game so I finally gave it a try and it was super fun. I bought a couple of books, notably the Kobold Press Guide to World Building. Bought some dice and other nick nacks as well. I know Joe from the Screaming Heretics picked up the source book for Numenera and I hope he actually runs that game because I would love to try it out!

So overall it was a great Gencon. I would have had a ton more fun with my wife was with me, but what can ya do? It seems that video games are starting to have a larger presence at Gencon and I'm ok with that. D&D is awesome and it seems like WoTC feels like they're underdogs now because they're very very grass roots now. Pathfinder is easily the big 10 ton gorilla in the room, but competition only makes things better for us! There were so many other games I could have mentioned but this article is long as it is.

9/10, will go again!

Tuesday, April 29, 2014

The More Things Change....


The more they stay the same?

Recently there has either been announcements or rumors about new rules editions for various table top games. Warhammer Fantasy Battle is moving on to 9th Edition. 40K is rumored to be coming out with 7th Edition this year. Infinity is coming out with 3rd Edition (I didn't even know they were on second...). Firestorm Armada came out with 2nd Edition last year. So did Malifaux.

Do these new editions really change the game all that much? I can't speak about Infinity because I really don't much much about the game or FSA because I haven't played it in ages, but I can speak about the others, to some extent.

WFB 9th edition. The only new thing I've really heard is that they're moving the story line ahead, which is a great idea. I love how Privateer Press does this with Warmachine/Hordes. Every new rule book that they release moves the story line along. I'm still waiting to see what the hell is going to happen with Karchev! Other then that, what will really change?

40K and 7th Ed, or 6.5, or 6.1 or whatever the hell people are going to call it is odd. It's been 2 years since 6th Ed came out. GW did go a bit overboard with the additional rules and supplements and what not so I can see the need to try to reel all that back in with a new edition. I will be honestly shocked if they move ahead the story line, because it's been stagnant for years upon years.

Malifaux 2nd Ed was advertised as being a streamlining of the rules set. While it did this it also changed things around quite a bit in my opinion. The whole list building mechanic that was added to the game kind of took away from the charm Malifaux had in 1st edition. Everyone knew what each character did but now in 2nd you can build out your characters differently. Considering Malifaux is a character driven game it just took that charm away because now my Perdita could be totally different from your Perdita.

Now looking at WFB and 40K, my opinion is GW's new editions just rearrange thing around. No matter what they do you will still be rolling on the same table for ballistic still, weapon skill, strength against toughness etc.... The same system that's been used for almost 20 years, and I think it's really starting to show its age.

I believe that other systems out there are much better than the old GW roll on a table system. Warmachine/Hordes has you roll 2 dice (or more if you boost, weapon master etc...) and you add a score to it and compare it to a score an opponent has. Malifaux is very similar but you use cards instead of dice. Dreadball and Deadzone only has you roll against your own ability scores, so you don't even need to know your opponents ability scores to play the game.

The other issue with new editions is how they impact supplemental books, such as codices, army books, stuff like Planetstrike, etc... We all know GW is not on their game with keeping all of their armies up to date. Malifaux took months to get all of their masters and crews updated to 2nd edition. Companies need to keep this in mind when they decide to move on to a new rules edition.

So the point I'm trying to make is, do new rules editions fundamentally change the game or is it just lipstick on a pig? Is it change just for change sake? Is it a way just to make more money?

I find it to be a case by case basis and I know first hand how an edition change can just turn someone off from a game. GW edition changes fall under the lipstick on a pig and more money categories. Malifaux seemed to be change just for change sake.

This just makes we wonder how long will games like Warmachine/Hordes, Deadzone and Dreadball will go before a new edition. And when they do, just don't do it for the sake of change or for a quick buck.

Friday, November 5, 2010

The Eternal Warriors

So we recorded our first episode last night and it felt really good to finally get it done. It's been quite the roller coaster ride since DLT ended. Between picking a new name, getting a website and Libsyn account going and all that, it's been a pretty hectic few weeks. 

Episode 1 should be out sometime on Sunday. It will be on iTunes, of course.

Just steer your browsers over to http://theeternalwarriors.com/?feed=rss2 and feel free to add it to you RSS feed.

Not only will the episodes be on the RSS feed but we will also be posting new blog posts on a regular basis. My day is Thursdays and the rest of the guys (along with a few guest writers) will be posting stuff up on a regular basis as well. You can expect a new post almost every day.

Don't worry though, I will still have blog posts that will be specific to my personal blog. 

So check it out, I'm sure you'll enjoy it!

Friday, July 30, 2010

And the Surprise Package Is....



Yes, that is a Plastic Khador Heavy Warjack Box that I scored off of Ebay. But wait, there's more! The box actually contains 2 Plastic Warjack kits!

Here are the contents


The box contained what is pictured above x 2. For those that are not familiar with PP, those cards are the rules, stat lines and damage boxes for the Jacks that could be made.



The nice thing is that the only thing different between the 4 Jacks are the arms, so this is just begging to be magnetized (which unfortunately I suck at). The arms for each Jack are separate assemblies that attach to the shoulder. I also like how the bits are not on the sprue, and upon closer inspection there isn't too much flash or mold lines to remove.

The plastic appears to be a cross between GW's plastic and Forgeworld's resin. I thought it was going to be more along the lines of Forgeworld, but I was pleasantly surprised, it's about a 50 50 mix.

I paid $40 shipped on EBay for 2 Jack kits crammed into 1 box. Retail for one of these bad boys is $35 USD. Even at retail price it's a good deal. GWs Dreadnoughts go from $43 to $45 USD and while they're nice, I personally think that Warjacks just look cooler and have a bit more personality. I also personally feel that being able to make 4 different Jacks out of one box (with said magnetizing) AND have the rules for them is a better value.

So now I need to figure out how to magnetize these bad boys and figure out a paint scheme. I'm open to any hints or suggestions :D

Tuesday, June 8, 2010

Enough is Enough!

/rant on

For those that don't know, Games Workshop has just jacked up their prices in the US and the rest of the world (again). I could not find a list of official prices but this is the best I could find http://cavgames.posterous.com/games-workshop-40k-price-increase-05-31-2010.

Now a few things stand out to me. $90 for Assault on Blackreach?! I understand that it is a very good deal and you get a lot for the price, but isn't this supposed to be the set that get people into the game? This is now a 50% price increase from the original price of $60.

Onto the next thing that stands out, the price increase for Codexes. Keep this in mind, when you purchase AoBR you still need to buy a Codex in order to get all of the rules you will need for either Space Marines or Orks. Keep in mind the Space Marines Codex is still $30, but now with the price increase the Orks Codex is $29. Last time I checked the Space Marines Codex is almost twice as big as the Orks Codex, so what's their rational behind this?

Moving on, now let's say that you did the smart thing and split AoBR with a friend and you are borrowing a Codex from a friend of yours that is already in the hobby. What's the next step? Upgrading your army. Well the costs of each unit on average has been increased by $3. Ok that's not too bad but let's say you want to get a Land Raider or Battlewagon. Well the price of both just increased to $62! That's insane! My GF (who is currently building up her Chaos Space Marines) has been eying a Land Raider for quite some time. Now with this price increase she's not so keen on the idea of buying one now. I guess her Chaos Space Marines are going to be using a stolen Black Templars Land Raider for the time being...

The point I'm trying to make is that I honestly feel that the new price increases are crippling. They are crippling for players who:
  • want to get into the game for the very first time
  • have just started and want to flesh out their first army
  • would like to get a few odds and ends to complete their army
  • were considering starting a new army
The new player looking to start for the very first time might consider this already expensive hobby to be too expensive for their budget, and I wouldn't blame them. I'm glad I started when I did. The player that just started might not be able to afford to expand their armies to the sizes they originally dreamed of. Now the player who just needs a few odds and ends might just cut their projects short. I wanted 2 more Land Raiders to complete my Black Templar fighting company but at $62 a pop I'm thinking otherwise. Finally the player who wanted to start a new army (which is boku bucks for GW) might price things together and be turned off by the higher prices.

Now I understand that times are tough for GW and they are looking to make a bit of profit by increasing prices, but I know a lot of players who are getting sick and tired of this. I believe that just the huge price increase of AoBR will end up hurting GW in the long run because I believe that the $90 price tag will turn off a lot of people. I also find it ironic but very GW-ish to introduce Spearhead (which specializes in tanks) and at the same time jack up the prices on tanks, especially the new ones.

Taking what I said in my FLGS post and what I've just ranted about, GW is starting to earn a top spot on my shit list. As I have predicted on an earlier episode of Dice Like Thunder, I honestly believe that GW has about 5 years left before they go under. They still haven't recovered from the blunder known as Lord of the Rings and now they're trying to plug that hole, much like BP.



Both companies are British, coincidence? Sadly, I think not...

The other thing GW needs to worry about is people going elsewhere to satisfy their plastic/metal model habit. Most will go to EBay (I know I have recently and have saved a shit load of money), some will go to online retailers (The Broken Forge, The War Store, FRP Games, shit even Amazon has some good prices) and a few might even jump ship to another gaming system. Personally, Warmachine is looking pretty interesting to me and I feel their prices are more reasonable (full color rule books that update all the armies at once? sweeeeet!).

All in all, I really think that enough is enough! What are your thoughts on this matter? Am I on crack? Is there something I'm not seeing? Do you think GW's price increase will fail like Top Kill? Are you planning on taking your business elsewhere? Do you also think that GW's future is GRIMDARK? Feel free to comment away.

/rant off

Monday, May 31, 2010

What's this Warmachine thing all about?

So I'm listening to The War Banner podcast (hi Phil and Mike!) and theyre talking about Warmachine. They basically did the beginers guide to the game and I have to say I'm kinda interested. Anyone out there play Warmachine? Did you like it? How does it compare to 40K?

BTW I'm posting this from my Droid (best phone ever!) so I hope this turns out ok...