Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Wednesday, July 2, 2014

40K Eternal Crusade or is it Eternal Cash Grab?

Anyone remember the first attempt at a 40K MMO? It was called Dark Millennium and was being developed by THQ. Well, long story short THQ went under, but Dark Millennium was getting the axe before that happened. There was barely any video of game footage released and it just ended up being vaporware.

Warhammer Age of Reckoning utterly failed as a MMO, mostly thanks to EA. Sucks because I bought into that game early and beta tested it quite a bit. What a crock of shit.

Stepping away from MMOs for a second, Dawn of War 1 was pretty good, Dawn of War 2, not so much. I understand DoW 2 was a reskinning of Company of Heroes but it just didn't work well. Bloodbowl was actually pretty good, they didn't try to do anything crazy with it, they just translated the board game to the PC, turns and all included. This pretty much ends the list of good games.

Other games using the GW IP have been pretty horrid. Remember Space Marine? That game was nothing but subliminal advertising to get you to buy more Space Marines. I swear the most times I heard the words Space Marine said in a minute in that game was 37. "Get the Space Marine!" "Looks it's a Space Marine!" and on and on. Fucking hell that got old quick. That game was nothing but bolter porn, and that's being nice.

Want to really laugh? Here's a list of all video games released that used GW's IP:
https://en.wikipedia.org/wiki/List_of_Games_Workshop_video_games

Wow, there's some real classics in there, Battle March? I poop socked while playing that game! Glory in Death? I still play it to this day! Storm of Vengeance? Screw Heroes of the Storm, this is the super elite pro MOBA!

As you can clearly see, video games based on GW's IP have had a piss poor record. The majority of them are flops and some were canceled because even the designers realized they sucked.

So now a company called Behavior Interactive is developing 40k: Eternal Crusade, which is a MMO. Yea, a real note worthy studio, everyone's heard of them! They've worked on absolute masterpiece games like Doritos Crash Course, High School Musical: Making the Cut!, The Awesome Kimpossible Series, SpongeBob SquarePants: Plankton's Robotic Revenge and last but not least Doritos Crash Course 2! So as you can see the game is in great hands.....

Now they've launched a Founders Program, which can been seen here:
https://www.eternalcrusade.com/founder-store

The model for the game is apparently buy to play (you buy the game and don't have to pay monthly fees) with a free to play option, but you only get to play as an Ork Boy. Founder's Packs start at $40, which is decent, but they top off at $450! What does $450 get you? I have no clue! It looks like in game money that can be used in a different cash shop for items. So it appears you get to unlock a different store to spend money in after you run out of the founder's pack money, wow!

Look, I understand MMO pay models, the company has to make money somehow, but some of this just doesn't sit right. You can pay $35 to gain access to a different weapon in the Rouge Trader shop, like a limited edition bolter. But it's only for access to that item, you don't even get it for that price!

I don't think I'm going out on a limb here, but stay clear of this future train wreck for the time being. Putting out these expensive ass founder's packs and promising early access to something we haven't seen too much video of this early into development is throwing up flags left and right. I'm pretty sure this game will continue the GW video game tradition of being canceled or just plain sucking.

I would have more faith in this if Brad McQuaid was in charge........ lol

Wednesday, June 4, 2014

Kickstarter: Buyer Beware!

Kickstarter was the hotness last year and it appears to be so again this year. There have been many great Kickstarter Campaigns that were funded and delivered an awesome product to the people who pledged. For example the two Kickstarters I have done, Reaper's Bones and Mantic's Deadzone, were hugely successful, my products were delivered on time and I was pleased with what I received.

There have also been some blunders out there where people are still waiting for their product or just didn't receive anything at all. Robotech is one example where pledgers have already waiting for far too long to receive anything from Palladium. Relic Knights was another one that was delayed multiple times.

There have even been some straight up scams, such as Asylum Playing Cards, which even has a lawsuit attached to it http://www.scribd.com/doc/221464947/State-of-Washington-vs-Asylum-5-1-2014.

There has also been controversy about one of the most successful Kickstarters of all time, Oculus Rift. Oculus Rift was purchased by Facebook for a pretty penny which caused a lot of backers to get furiously upset, as seen below.


I would be upset as well. If I had pledged I would have done so to help development of a new product, not to make the developers filthy rich by selling to Facebook.

So what am I trying to say in this post? Well things might get even worse in Kickstarter land. They just changed their rules and made it possible to start a project without it being vetted by a person, as seen on their website, https://www.kickstarter.com/blog/introducing-launch-now-and-simplified-rules-0. Oh, I'm sorry, they will have an algorithm do the vetting now if you choose to not be vetted by a person. Everything must be ok if it's just an algorithm! The only things that can not be posted now are anything that is illegal, regulated or dangerous. They also require the people behind the project to be "honest about what they're doing". So the honor system is in full effect when it comes to people's money. I'm sure that will just work perfectly....

Are you kidding me? People have already been ripped off and taken advantage of before the loosening of their rules, now they're just opening the floodgates to even more dishonest people trying to make a quick buck.
Considering Kickstarter has already seen a ton of gaming projects being launched on their site, I can see even more starting out now, and not all of them will be legit. Do your research and I would go even further and suggest that you only pledge as much money as you are willing to take as a loss. With the flood gates being opened, I can now see pledging on Kickstarter to be not much different than playing the Slot Machines in a casino, with Kickstarter taking the house's cut regardless of what happens.

Buyer Beware......

Saturday, May 31, 2014

First Thoughts On 7th!

Only if I knew how to Photoshop, because 6 and 7 would have displayed a down trend on the assault cycle. But it's a pretty good display of the strength of assault in 40k. 3rd ed was crazy with Rhino Rush and all that so this chart is pretty fitting.

Before I start let me warn everyone that I have not played a game of 7th Edition, or 6th for that matter... lol. This will be an outsiders view of 7th edition. I borrowed the book from a friend and I read the rules and here are my thoughts.

Let me start by saying that I even though I don't buy into rumors until I actually get to read the rules, I kind of gave in and got extremely excited when I saw a rumor stating that consolidating into another unit after a successful assault like it was back in just like, at least in my opinion, the glory days of 3rd and 4th edition. And then I read the rule book and searched and searched and searched. Read and reread the whole damn thing and my heart was crushed! NOOOOOOooooooooOOOOOOOOO! How could they?! 5th Ed got rid of consolidating into another unit, which hurt, 6th kept that status quo and added in random assault range and overwatch/snapfire along with terrain you can buy to slow down assaults even more, and 7th did the same, more or less.

The lack of consolidating into another unit after a successful assault really hampers assault armies IMO. You get penalized for smearing a unit in assault because you just open yourself up to gun lines, rapid fire weapons, etc on your opponent's turn. Smart players set up their army with bubble wrap. They're like "go ahead, kill that sacrificial unit, I'll just pump you full of bolters and las the next turn".

The game still feels like it is designed around shooty armies. I understand that some people might prefer it that way but I think assault needs more teeth. Assault armies used to be feared, as they should be. If I was a guardsmen I could handle being in a fortified position taking fire, but if someone is crazy or blood thirsty enough to charge my position and do it well, I might start to get a little scared. Assault is designed to wreak havoc on your opponents positioning. It makes the battlefield more fluid and less static. I think that in 7th there are plenty of things in the rules that already help gun lines deal with assault whether it be fortifications you can bring, overwatch/snapfire, random charge range, wounds being taken on the closest models, etc. IF consolidating into another unit was indeed brought back I think that it would still strike fear into people who play the static style, but they will still have enough tools to deal with it. If you roll well on overwatch/snapfire and can eliminate a good amount of the models that are at the front of the unit then their charge can fail, which opens them up to more incoming fire. That fortification you brought can stop a charge dead in their tracks as well. Shooty armies still have the upper hand in this edition and assault armies are still at a big disadvantage.

I know some will say "but you can still charge multiple units at once." Yes, I know that, but with all of the advantages shooty armies already have compared to assault armies, it makes it even more difficult to have charge range on multiple units. Also, most people these days set up their armies with multiple assaults in mind and try to space them out or stagger them out a bit.

Moving on, I like the mission cards. I'm not a competitive 40K player at all, as lame as it sounds, I'm all about the narrative. 40K is meant to be a fun game and the randomness can make some of the stupidest things happen, but that what makes it fun IMO. The mission cards (whatever faux latin name they gave them escapes me) just adds to this.

There's also the Psyker phase. I'm actually kind of glad they put Psychic Powers into their own phase, it makes it more like the Magic phase in Fantasy. I'm not too familiar with the new Phase so I can't comment on it too much but from what I've heard things can be a little broken at times. The summoning of demons thing is actually pretty cool in my opinion. I didn't really see anything new in the fluff but it seems a bit odd that Space Marine Librarians would be summoning demons. I internally rationalize this by thinking "shit, things but have gotten pretty desperate in the land of 40K that Space Marines are summoning demons." After all, the Golden Throne is supposed to be failing and our good old friend Abbadon is launching his 13th Black Crusade (for the 4th time already?). I understand that the Forging a Narrative section somewhat explains this, but it didn't explain enough. As I've always said, I would love it if they moved the narrative forward, even by an inch, and I would be frothing at the mouth, lol. I've read reports of people summoning in almost 1000 points of demons during a game. That's a little too much. I also don't quite understand how armies with no Psykers, such as my beloved Black Templars, deal with the Psychic Phase besides the +1 to Deny the Witch they get from Adamantium Will. No idea if that's any good or not. I do like the Perils of the Warp Table, adds a nice, fluffy touch.

There also the Battle Forged vs Unbound debate. My take on it, being the causal fluff guy that I am, is sure, why not. It's a tool that lets you make an incredibly fluffy themed list that might not have fit under the old Force Org. I also like how you get a bonus if you do use the Force Org, but I think they should  have gone a step further. Why not take a page from Warmachine/Hordes and do something like their Tier lists? The Tier lists limit you on what models you can take in a list, but they all fit a specific theme that follows the fluff, and there are nice bonuses for taking a Tier list as well, but they're not overpowered. I understand how people are concerned that all the WAAC offs will abuse the living hell out of Unbound lists, but I don't play against WAAC offs and I advise you do the same. As for the tournament scene, I don't care, I don't play competitively and 40K is just not a competitive game.

So overall, even though I have not played a game of 7th, I don't think it's too bad. I'm still pist off about the lack of buffs to assault, but hopefully if I ever get a game in I could possible house rule it in. If I am able to house rule it in I think it would make an outstanding article reporting on how it changed the game, for better or worse. I like the mission cards, Unbound is awesome for fluffy lists and the Psychic Phase seems ok as well, as long as you don't summon in 1000 points of demons, lol. I can see myself playing a few games of 7th just for shits and giggles. And that says quite a bit considering I never played 6th.

Friday, November 5, 2010

The Eternal Warriors

So we recorded our first episode last night and it felt really good to finally get it done. It's been quite the roller coaster ride since DLT ended. Between picking a new name, getting a website and Libsyn account going and all that, it's been a pretty hectic few weeks. 

Episode 1 should be out sometime on Sunday. It will be on iTunes, of course.

Just steer your browsers over to http://theeternalwarriors.com/?feed=rss2 and feel free to add it to you RSS feed.

Not only will the episodes be on the RSS feed but we will also be posting new blog posts on a regular basis. My day is Thursdays and the rest of the guys (along with a few guest writers) will be posting stuff up on a regular basis as well. You can expect a new post almost every day.

Don't worry though, I will still have blog posts that will be specific to my personal blog. 

So check it out, I'm sure you'll enjoy it!

Monday, July 12, 2010

Flames of War Early War Announced / Variety is the Spice of Life


So if you listen to Dice Like Thunder (if you don't, give it a shot) you might have heard about Skrivus trying out Flames of War. Honestly I want to try it out as well but I want to be true to my roots and be the Polish. I know we got our asses handed to us but I think it would be interesting and very entertaining to win a game with them, even if it is just one. Well I guess Battlefront heard my wishes and decided to throw the Polish in the game in their early war setting. I believe it's due out in August sometime and I haven't seen any models for the Polish yet but I will be waiting impatiently till this is released. I'm sure the Poles will have some horses, but when you look at the table of contents they list an Armored Train, what's up with that? Sounds interesting...

Since I'm speaking of Fow, early this year at Adepticon I saw a ton of people playing FoW, they almost had a larger turn out than Fantasy players. The thing I noticed with the FoW crowd is that they tend to be a bit older, but they are more than willing to bend over backwards explaining the rules and factions and missions. I was out on a smoke break and I ended up having a half hour discussion about FoW and the guys I was talking to were pretty awesome. So from what I've seen I can see that FoW players are mellower and extremely friendly. Now granted I know there are some of the hardcore Historical buffs that will tell you that those certain units never fought together and all that jazz, but I can appreciate hearing that because I am a HUGE history buff.

So I guess there is now a 3rd game system I'm wanting to try out. Having 2 (possibly 3) 40K armies is more than enough for one game system. I think there's nothing wrong with playing multiple systems. If anything it prevents you from burning out because you are not playing the same game every week.

So any of you play FoW? How many different systems do you play? Let us know!